FIREWORKSBIBLE
Knowledge library / Types and effects

Fireworks types and effects

Every kind of consumer firework, what it actually does in the air or on the ground, and what the numbers printed on the box are telling you. The diagrams are drawn to show the shape of each effect, not to scale.

A large aerial fireworks display

Photo: Zaonar Saizainalin, via Pexels

Figures drawn from our own catalog of 10,845 products. Last built 2026-08-28.

How to read the numbers on this page.Typical is the middle value across every product of that type in our catalog, and the range given with it covers the middle four fifths of them. Nothing is published for a type unless at least 20 products record that field, so several types here carry no figures at all. Break height is not a field we hold, so no heights are stated anywhere on this page. Prices are not published here.
200 gram cakes350 gram cakes500 gram cakesCompound and finale cakesSlices and fan cakesArtillery shellsSingle shot pro items: comets, mines and bulk shellsMissile batteriesRocketsFountainsSmokeSpinners and girandolasRoman candlesFirecrackersSparklersGround noveltiesAssortmentsSide by sideWords on the box

Cakes

Cakes

200 gram cakes

Shot count16 shots typical, most between 9 and 80
How long it runs27 seconds typical, most between 16 and 50
Based on1,336 products of this type in our catalog, 1,179 with a recorded shot count and 722 with a recorded burn time.

A cake is one box with a bank of tubes fused together inside it. You light one fuse and the box fires a set sequence by itself. The gram number is the pyrotechnic composition packed into the box, not the weight of the carton, so a 200 gram cake carries less lift and less payload than a 500.

What you see
  • Shots leave in a fixed pattern, most often straight up or in a shallow fan.
  • Breaks sit lower and smaller than a 500 gram cake fired next to it.
  • The whole item is usually over in well under a minute.
Worth knowing before you buy
  • Good for filling the gaps between larger items rather than carrying a segment on their own.
  • Shot count on its own says little. A 25 shot cake that empties in 12 seconds and a 25 shot cake that takes 45 seconds are different products, so read shots and duration together.
  • Often the cheapest way to add a specific color or effect you are missing.
Cakes

350 gram cakes

Shot count25 shots typical, most between 13 and 80
How long it runs33 seconds typical, most between 20 and 100
Based on75 products of this type in our catalog, 73 with a recorded shot count and 53 with a recorded burn time.

An in between size that some manufacturers build and others skip entirely. Construction is identical to any other cake. The extra composition over a 200 buys a little more height and a little more payload per shot.

What you see
  • Noticeably taller than a 200 gram cake, close enough to a 500 that the difference shows mostly in the size of the break.
Worth knowing before you buy
  • A thin category. If your local stand does not carry them, nothing is lost, because a 500 gram cake covers the same job.
  • Worth checking the price per shot against the 500 gram cakes beside it, since the middle size is not always priced in the middle.
Cakes

500 gram cakes

Shot count25 shots typical, most between 9 and 100
How long it runs32 seconds typical, most between 19 and 55
Based on2,752 products of this type in our catalog, 2,478 with a recorded shot count and 1,517 with a recorded burn time.

The workhorse of consumer fireworks and the largest part of this catalog by far. Industry practice builds a single consumer cake up to a 500 gram composition ceiling, so this is as much as one box normally carries. Anything heavier on the shelf is usually two or more cakes fused into one carton.

What you see
  • The full range of consumer effects: straight rows, fans, Z patterns, crossettes, willows, strobes and a fast tail at the end.
  • Most are built to accelerate, so the last two seconds fire faster than the first ten.
Worth knowing before you buy
  • This is the size to build a show around. Openers, body and finale can all be 500 gram cakes.
  • Duration matters more than shot count once you are planning a running order. A 100 shot cake that lasts 25 seconds fills a segment; a 100 shot cake that lasts 8 seconds is a finale piece.
  • Two cakes with the same shots and the same seconds can still look different, because a fan spreads the sky and a straight cake stacks it. Read the effect description, not just the numbers.
Cakes

Compound and finale cakes

Shot count45 shots typical, most between 9 and 168
How long it runs28 seconds typical, most between 5 and 60
Based on292 products of this type in our catalog, 229 with a recorded shot count and 128 with a recorded burn time.

Sold as 1000 gram, 1500 gram or simply as a finale, these are several cakes packed and fused as one unit. You light one fuse and the whole carton runs. They exist because a single cake is held to the smaller ceiling, so more product means more boxes joined together.

What you see
  • A long build, then a heavy overlapping section where two or three of the internal cakes are firing at once.
  • Wider coverage than a single cake, because the internal units are usually angled away from each other.
Worth knowing before you buy
  • One compound cake can replace an entire hand fired finale sequence, which matters if you are shooting alone.
  • Check the footprint. These cartons are wide and need a flat, stable base and more clear space downrange than a single cake.
  • Price per second, rather than price per shot, is the fairer comparison against a set of separate cakes.
Cakes

Slices and fan cakes

Shot count13 shots typical, most between 5 and 15
How long it runs2 seconds typical, most between 1 and 3
Based on279 products of this type in our catalog, 279 with a recorded shot count and 117 with a recorded burn time.

Same construction as a cake, but the tubes are angled outward rather than set upright, so the shots spread sideways instead of stacking overhead. A slice is a single row. A fan or fan rack spreads wider still.

What you see
  • A wall or a sweep of effect across the sky rather than a column of breaks in one place.
  • It is over quickly. These are built for width, not for run time, and the catalog bears that out.
Worth knowing before you buy
  • Use them for punctuation. One slice under a longer cake makes the whole sky look wider than either item does alone.
  • They eat horizontal space. Check what is downrange on both sides before you set one.
  • Judging a slice on duration will always make it look like poor value. Judge it on the picture it makes.

Aerial single shots

Aerial single shots

Artillery shells

Artillery shells

Photo: Robert Kso, via Pexels

Shot count12 shots typical, most between 6 and 25
Based on773 products of this type in our catalog, 294 with a recorded shot count.

A reloadable kit: one or more heavy tubes plus a box of separate shells. You drop a shell in, light it, let it fire, and load the next one. Each shell is a single break, and it is the closest a consumer product gets to a professional aerial shell.

What you see
  • One rising tail, then one large symmetrical break, well above anything a cake produces.
  • Canister shells break wide and round. Ball shells break tighter. Both are sold in consumer kits.
Worth knowing before you buy
  • The best height for the money in most stands, which is why they carry so much of the shelf space.
  • Never reload a warm tube by leaning over it, and never use a tube that has been cracked or scorched through. The tube is the part of the kit that fails.
  • Shell count is the number you are buying. Kits are often sold with more shells than tubes.
NoteThe duration figures the catalog holds for artillery kits are inconsistent, because some records time a single shell and others time the whole kit. That number is not published here for this reason.
Aerial single shots

Single shot pro items: comets, mines and bulk shells

Shot count7 shots typical, most between 1 and 49
How long it runs3 seconds typical, most between 1 and 30
Based on665 products of this type in our catalog, 527 with a recorded shot count and 487 with a recorded burn time.

These come out of the 1.4G professional line, which is consumer classified product built for people shooting a real show. A comet is one thick rising star with a tail. A mine fires its whole payload out of the tube at once in a wide cone from the ground. A bulk shell is a shell sold without a tube, for someone who already owns racks.

What you see
  • Comet: a single bright climb, sometimes with a small break at the top, sometimes just the tail.
  • Mine: an instant, wide, ground level spread. Nothing rises, everything opens at once.
  • One shot, over in a few seconds, which is exactly what the catalog records for them.
Worth knowing before you buy
  • These are show building blocks, not stand alone products. On their own they look like very little for the money.
  • Mines are the cheapest way to give a show a hard start, because the audience sees the whole effect from the first frame.
  • Bulk shells assume you own tubes rated for them. Do not fire a shell out of a tube it was not sold for.
Aerial single shots

Missile batteries

Shot count200 shots typical, most between 25 and 750
Based on93 products of this type in our catalog, 80 with a recorded shot count.

A rack of small stick free missiles, each one screaming upward on its own motor and popping at the top. Shot counts here are the highest numbers in the whole catalog, because the individual missiles are tiny.

What you see
  • A fast, noisy, scattered climb. The missiles do not fly straight and they do not all go the same way.
  • Very little color. The effect is noise and motion.
Worth knowing before you buy
  • High shot counts on the box are not comparable to a cake's shot count. Two hundred missiles is not two hundred aerial breaks.
  • Because the flight path is not reliable, these want more clear space and more distance than the box size suggests.
  • The catalog records burn times for too few of these to publish a figure.
Aerial single shots

Rockets

Based on23 products of this type in our catalog.

A stick stabilised item that flies once and breaks at the top. Bottle rockets are the small end of the family and are specifically banned in a number of states that otherwise allow aerials, so this is a category to check your own state on before buying.

What you see
  • A single climb on a visible tail, then one break, usually smaller than an artillery shell.
  • The stick comes back down, which is a reason to think about where you are standing.
Worth knowing before you buy
  • Legality is the first question, not the last. Several states name rockets and spinners as the excluded items.
  • They must be launched from a stable rack or tube, not thrown or hand held.
  • Our catalog records no shot counts or burn times for rockets, so no figures are shown here.

Ground items

Ground items

Fountains

Fountains

Photo: Bliss, via Pexels

How long it runs60 seconds typical, most between 12 and 120
Based on534 products of this type in our catalog, 141 with a recorded burn time.

A ground item that sprays sparks upward in a cone and never leaves the ground. Because nothing goes airborne, fountains are legal in more places than any other real firework, and in a number of states they are most of what a consumer can buy.

What you see
  • A steady cone of sparks, often changing color partway through, sometimes with crackle at the end.
  • The longest single burn of anything in the catalog. The typical fountain outlasts the typical 500 gram cake several times over.
Worth knowing before you buy
  • The best value per second in most stands, and the safest item to place close to an audience within its own rated distance.
  • Height varies enormously between a small cone and a large tube fountain. The word fountain alone tells you very little.
  • Shot count is not a meaningful measurement for a fountain and our catalog rarely records one.
Ground items

Smoke

Smoke

Photo: lilartsy, via Pexels

Based on40 products of this type in our catalog.

Colored smoke, made for daylight rather than dark. Used for daytime events, photography and as a cover effect between aerial segments.

What you see
  • A dense colored cloud that drifts with whatever wind you have. In still air it sits and pools.
  • No noise, no light, no aerial component.
Worth knowing before you buy
  • Wind decides whether this works at all. In dead calm the smoke does not clear and it will sit in front of everything you fire next.
  • Color staining on clothing and light colored surfaces is common. Set them away from cars and seating.
  • The catalog records burn times for too few smoke items to publish a figure.
Ground items

Spinners and girandolas

Based on14 products of this type in our catalog.

Items that turn rather than travel. A ground spinner sits and spins where you put it. A girandola spins up into the air on its own thrust and climbs while turning.

What you see
  • A tight circle of sparks on the ground, or a rising ring of light that wanders as it goes up.
  • The flight path of anything that climbs while spinning is not predictable.
Worth knowing before you buy
  • Spinners are named alongside rockets in several state exclusions, so check your state first.
  • A ground spinner needs a flat hard surface. On grass or gravel it will stall, tip or wander somewhere you did not intend.
  • Too few of these carry recorded shot or duration values for a figure to be published.

Novelties and small items

Novelties and small items

Roman candles

No shot count or burn time is published for this type, because our own catalog does not record enough of them to state one honestly.

A single tube that fires a sequence of individual stars, one after another, from one fuse. The stars are usually large and slow enough to follow with your eye, which is why the effect reads so clearly at close range.

What you see
  • A regular beat of single balls of color, evenly spaced, climbing on roughly the same line.
  • Between five and ten shots on most consumer candles, with the count printed on the tube.
Worth knowing before you buy
  • Stake or brace them. A roman candle that tips while firing points the remaining shots at whatever is in front of it, and hand holding is how most roman candle injuries happen.
  • They are among the first items limited or banned when a state restricts anything, so check your state.
Novelties and small items

Firecrackers

No shot count or burn time is published for this type, because our own catalog does not record enough of them to state one honestly.

Noise with no visual payload, sold as strings, bricks and rolls. What varies between products is the count in the pack and how tightly the string is braided, which is what decides whether you hear individual reports or one long roll.

What you see
  • A rolling crackle from a string, or single sharp reports from loose crackers.
  • Nothing in the air, and almost nothing to look at after dark.
Worth knowing before you buy
  • Hanging a string clear of the ground makes it sound like a string. Left in a pile it half smothers itself.
  • This is the category most likely to draw a noise complaint and most likely to be restricted by a city that allows everything else.
Novelties and small items

Sparklers

Sparklers

Photo: Marije Kouyzer, via Pexels

No shot count or burn time is published for this type, because our own catalog does not record enough of them to state one honestly.

A coated wire or wooden stick that burns in place, held in the hand. In several states that allow nothing else, sparklers and a short list of novelties are the entire legal category.

What you see
  • A steady ball of sparks at the tip, burning down the wire over roughly a minute for a common size.
  • Wire sparklers burn hotter and cleaner than wooden ones and stay hot after the flame is gone.
Worth knowing before you buy
  • Despite the reputation as the harmless item, sparklers are consistently reported among the leading causes of consumer fireworks injuries, largely because they are handed to children and because the wire stays hot.
  • Have a bucket of water for spent wires. Dropping them on grass is how people get burned an hour later.
Novelties and small items

Ground novelties

No shot count or burn time is published for this type, because our own catalog does not record enough of them to state one honestly.

The small items that fill the front of a stand: ground spinners, snakes, poppers and snaps, smoke balls, parachutes, tanks and the rest. Individually they do very little. As a category they are what a family with young children actually uses, and in limited states they are often all that is on offer.

What you see
  • Small, close, ground level effects meant to be watched from a few feet away in daylight or dusk.
  • Parachutes and tanks are the two that still surprise people who have not seen them since childhood.
Worth knowing before you buy
  • Read the state rules before assuming these are exempt. Novelty is a marketing word, not a legal category, and states draw the line in different places.
  • Snaps and poppers are usually the only item sold with no fuse at all, which is why they end up in the hands of the youngest children present. They still contain a small charge.

Buying in one box

Buying in one box

Assortments

Shot count64 shots typical, most between 16 and 343
How long it runs40 seconds typical, most between 25 and 200
Based on421 products of this type in our catalog, 106 with a recorded shot count and 58 with a recorded burn time.

A pre-packed carton holding a spread of separate items, usually a mix of cakes, fountains, candles and novelties, sold as one unit. The whole point of an assortment is that somebody else chose the running order for you.

What you see
  • Whatever the packer put in it. Two assortments at the same price can hold very different products.
  • The shot count printed on the carton is the sum of every item inside, which is not comparable to a single cake's shot count.
Worth knowing before you buy
  • Compare the item list, not the headline shot count or the crossed out price on the box.
  • Assortments are where slow moving stock goes. A carton heavy on novelties and light on 500 gram cakes is cheap for a reason.
  • If you already know what you want, buying the individual items is usually the better show, though rarely the lower price.

Every type side by side

Typical means the middle value across the products we hold of that type. Types with too little recorded data are shown as not recorded rather than estimated.

TypeFamilyTypical shotsTypical runProducts held
200 gram cakesCakes1627 sec1,336
350 gram cakesCakes2533 sec75
500 gram cakesCakes2532 sec2,752
Compound and finale cakesCakes4528 sec292
Slices and fan cakesCakes132 sec279
Artillery shellsAerial single shots12not recorded773
Single shot pro items: comets, mines and bulk shellsAerial single shots73 sec665
Missile batteriesAerial single shots200not recorded93
RocketsAerial single shotsnot recordednot recorded23
FountainsGround itemsnot recorded60 sec534
SmokeGround itemsnot recordednot recorded40
Spinners and girandolasGround itemsnot recordednot recorded14
Roman candlesNovelties and small itemsnot recordednot recordednot in this data set
FirecrackersNovelties and small itemsnot recordednot recordednot in this data set
SparklersNovelties and small itemsnot recordednot recordednot in this data set
Ground noveltiesNovelties and small itemsnot recordednot recordednot in this data set
AssortmentsBuying in one box6440 sec421

Words on the box

1.4GThe transport classification for consumer fireworks. 1.3G is display grade product for licensed operators. Almost everything sold to the public in the United States is 1.4G, including the items marketed as professional line.
Gram weightThe pyrotechnic composition inside the item, not the shipping weight. It is the single best indicator of how much show is in the box.
ShotOne tube firing once. A shot is not the same as a break, because some shots carry several inserts that open separately.
BreakThe opening of a shell or an insert in the air. What most people mean when they say a firework went off.
TailThe visible trail an item leaves on the way up. A rising effect is a tail with color or crackle in it.
InsertA small effect carried inside a larger shell that opens on its own once the shell breaks.
Fan or sliceTubes angled outward so the shots spread sideways rather than stacking overhead.
CompoundSeveral cakes packed and fused as one carton, sold by combined gram weight.
MineA ground level effect that fires its whole payload out of the tube at once.
SaluteA report. The loud flash and bang with little or no color.
Safe and saneA retail term, not a national legal standard, for non aerial and non explosive items such as fountains and novelties. What it covers changes from state to state.
How this page is written.The descriptions here are written in our own words from public product specifications and from guidance that every reputable source states the same way. The figures come from our own catalog and from nowhere else. The diagrams were drawn for this page. Nothing here is safety instruction or legal advice, and what you are allowed to buy and fire depends on your state and on your city or county. Check the law where you live before you buy anything.